ICTGAM555 — Analyse business opportunities in the digital games environments
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What an assessment for ICTGAM555 must cover
36 assessable components: 5 elements (18 performance criteria), 5 performance evidence and 6 knowledge evidence requirements, plus 7 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Determine Australian digital games industry
- 1.1Identify large and small organisations in Australian digital games industry and their recent projects
- 1.2Identify target market and determine key traits and habits of users
- 1.3Identify methods of marketing to identified target market
- 1.3Identify resources required to produce a digital game in a small business environment
- 1.4Determine process of subcontracting production elements to other small businesses according to organisational policies and procedures
2 Determine structure game-development team
- 2.1Identify roles of engineers, artists, game designers, producers and personnel requirements
- 2.2Identify required skill set to occupy each role in game development team
- 2.3Determine interaction and collaboration between identified roles
3 Investigate process of starting an independent game development business
- 3.1Identify major factors involved in starting a small business in the digital games industry
- 3.2Identify legal requirements, environmental impact, sustainability considerations and financial management of operating a small business
- 3.3Identify legal protection of small business operator and dissolution procedures for a small business
4 Evaluate role of government and organisations related to digital game production
- 4.1Identify role of Australian government and other organisations affecting the digital games industry
- 4.2Identify influence of Australian government in game production and marketing
- 4.3Determine effect of rating standards on digital game production and marketing
5 Review and document copyright and intellectual property laws
- 5.1Determine copyright and intellectual property laws related to digital game development
- 5.2Review and determine state of national and international copyright pertaining to digital game assets
- 5.3Incorporate conventions of copyright related to production of a digital game project
- 5.4Lodge all documentation according to organisational policies and procedures, as required
Performance evidence
- research and document at least five factors when starting up and operating a small business in the digital games industry on at least one occasion.
- In the course of the above, the candidate must:
- research key organisations and types of projects undertaken in the digital games industry
- document resources, roles and skills requirements of a gaming development team, and the interaction required between team members
- document business models and revenue ideas for commercial game.
Knowledge evidence
- sources of information about the Australian digital games industry
- process of subcontracting
- various methods that could be used to allow interaction and collaboration between different members of a development team
- how rating standards affect digital game production and marketing
- risk and critical-path management relating to analysing business opportunities in the digital games environments
- copyright and intellectual property laws as they pertain to the development of digital games.
Foundation skills
- Learning: Identifies, confirms and incorporates legislative requirements of business operations Investigates new and innovative ideas to identify business opportunities
- Numeracy: Analyses the budgetary requirements for the creation of a digital game in a small business environment
- Reading: Interprets and analyses information from a range of relatively complex sources, including legislation
- Writing: Documents results of research, analysis and reviews to inform analysis of business opportunities and requirements
- Planning and organising: Systematically plans tasks to gather required information to build understanding of the digital games environment
- Problem solving: Makes critical decisions in complex situations, taking a range of variables into consideration
- Technology: Demonstrates a sophisticated understanding of principles, concepts, language and practices associated with the digital world
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Questions about assessing ICTGAM555
What does an assessment tool for ICTGAM555 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM555 needs to address all 36 unit components: 5 elements with 18 performance criteria, 5 performance evidence requirements, 6 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM555?
Auditori pulls the current release of ICTGAM555 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM555 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM555 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM555, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
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