ICTGAM426 — Write narrative scripts for interactive games
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What an assessment for ICTGAM426 must cover
46 assessable components: 4 elements (16 performance criteria), 7 performance evidence and 15 knowledge evidence requirements, plus 8 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Identify and develop story and script components
- 1.1Identify and confirm game genre and story components with required personnel
- 1.2Discuss and propose creative script concepts and ideas
- 1.3Develop a script structure consistent with game genre and game design brief
- 1.4Develop script components in the main plot, background stories and level and mission stories according to game genre and game design brief
2 Write a draft script
- 2.1Write a script synopsis according to game design brief
- 2.2Write a draft script and include main characters and their interactions, background stories and level and mission stories, according to design brief, game structure and genre
- 2.3Develop character and narrator dialogue
- 2.4Initiate storyboards for draft scripts in required format
3 Review script according to feedback
- 3.1Present synopsis and storyboards to required personnel and seek feedback
- 3.2Collate and respond to comments and feedback
- 3.3Revise scripts and storyboards according to feedback
- 3.4Undertake focus testing with intended audience
4 Write final script
- 4.1Collate and respond to comments and feedback from focus testing
- 4.2Review and rewrite script synopsis, script and dialogue where required
- 4.3Initiate revised storyboards where required
- 4.4Present final script in agreed format to required personnel and obtain sign-off
Performance evidence
- write a script according to game design brief and client requirements.
- identify key components of the story
- develop script structure and components
- communicate and liaise script review with required personnel
- prepare a final script and present to required personnel
- follow organisational procedures applicable to script writing and development process
- comply with copyright and intellectual property standards and legislation.
Knowledge evidence
- budgeting and scheduling considerations in game development
- components that drive script narrative and engage target audiences
- the contribution of script writing to narrative development and engaging game play
- focus testing processes and procedures
- game genres and narrative structures
- industry standard game script formats
- competitors’ work in developing stories and scripts in games
- factual information as a basis for character, location and narrative development
- owners of copyright and intellectual property used in game development
- script structures and character profiling in interactive games
- scriptwriting techniques and interactive game requirements
- seeking permission from copyright owners for use of protected elements in scripts
- different storyboarding techniques
- copyright and intellectual property standards and legislation
- organisational procedures that may be used to write scripts for interactive games.
Foundation skills
- Oral communication: Uses listening and questioning techniques and effective mode of communication to articulate complex concepts and requirements using industry language for intended audience Presents script using persuasive presentation techniques, plain English (translating games specific terminology where required)
- Reading: Interprets and comprehends a range organisational and client documentation and identifies aim of proposed games Reviews feedback containing a wide range of vocabulary and terminology ranging from simple to highly technical depending on source of feedback
- Writing: Creates a cohesive and well-structured game script, plot, characters, environment and elements using required spelling and grammar, together with descriptive language
- Teamwork: Cooperates with others as part of routine activities through the explanation and testing of gaming scripts
- Initiative and enterprise: Uses a high level of creativity and initiative in writing scripts
- Planning and organising: Plans, organises and completes work according to defined requirements and schedules
- Self-management: Makes decisions and implements procedures in routine and non-routine tasks using formal decision-making processes Identifies importance of secure information applicable to own work and takes responsibility in data management
- Technology: Writes, sources and analyses information using information and communications technology (ICT) based tools
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Questions about assessing ICTGAM426
What does an assessment tool for ICTGAM426 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM426 needs to address all 46 unit components: 4 elements with 16 performance criteria, 7 performance evidence requirements, 15 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM426?
Auditori pulls the current release of ICTGAM426 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM426 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM426 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM426, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
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- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
- ICTGAM428 — Create 3-D characters for interactive games
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