ICTGAM422Create design documents for interactive games

Generate a complete, audit-ready assessment tool for this unit in minutes: candidate assessment, assessor guide with model answers, and a coverage matrix mapped to every component below. Reviewed and approved by your qualified person, exported under your branding.

Every new account includes a free credit — no card, no subscription.

What an assessment for ICTGAM422 must cover

44 assessable components: 4 elements (22 performance criteria), 6 performance evidence and 8 knowledge evidence requirements, plus 8 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.

Elements & performance criteria

1 Research, create and document game concept

  • 1.1Obtain client brief and identify applicable industry standards
  • 1.2Research, identify and describe target market, the game genre and its working title according to client brief
  • 1.3Identify game platform, game engine and operating system according to game requirements
  • 1.4Prepare initial concept art and establish look and feel of characters, environment and game play according to organisational guidelines
  • 1.5Document research, ideas and initial concept art according to organisational guidelines

2 Create and document game design specifications

  • 2.1Develop storylines and levels
  • 2.2Develop characters and environment artwork
  • 2.3Identify game-play elements
  • 2.4Develop graphical user interface (GUI)
  • 2.5Identify sounds and music applicable to game
  • 2.6Document game design specifications according to organisational guidelines

3 Create and document technical game specifications

  • 3.1Determine game mechanics
  • 3.2Finalise platform, game engine and operating system
  • 3.3Specify source and purpose of code required including level-specific code
  • 3.4Determine game physics and artificial intelligence
  • 3.5Identify sound engineering requirements
  • 3.6Determine and document game prototype testing procedures

4 Collate game design document

  • 4.1Define proposed game features in comparison to existing games
  • 4.2List estimated resources required in game development
  • 4.3Prepare estimated schedule for game development
  • 4.4Finalise documentation and collate design information, estimates and proposals into a comprehensive game design document according to organisational guidelines
  • 4.5Present and obtain sign off on documents to required personnel

Performance evidence

  • The candidate must demonstrate the ability to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including evidence of the ability to:
  • create and develop game design documents for at least one interactive game according to required industry standard and consistent with client brief and specifications.
  • In the course of the above, the candidate must:
  • develop concept art for characters, environments, splash screens, start screens and game field screens consistent with identified game genre and design specifications
  • develop technical specifications in game mechanics, artificial intelligence, physics, sound, game play and overall usability
  • include a list of estimated resources required and a game development schedule.

Knowledge evidence

  • The candidate must be able to demonstrate knowledge to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including knowledge of:
  • game development processes
  • basic programming techniques that may be used for interactive game development
  • industry standard game-play hardware and software products
  • technical constraints hardware and software impose on design and development
  • techniques in applying concept development and concept visualisation skills
  • industry standards applicable to creating and developing game design documentation
  • organisational guidelines, documentation techniques and processes that may apply to creating design documents for interactive games.

Foundation skills

  • Numeracy: Outlines parameters and attributes in a wide range of technical specifications using whole numbers, decimals and percentages Interprets financial and statistical information and adds, subtracts, multiplies and divides whole numbers and decimals when researching target market and estimating resources and schedules
  • Oral communication: Uses listening and questioning techniques to obtain required information and elicit views and opinions of others using appropriate industry language for intended audience
  • Reading: Interprets and comprehends technical documentation, financial information and statistical data Investigates target market and identifies applicable resources
  • Writing: Prepares documents detailing research and design using appropriate layout and required descriptive language in a cohesive and well-structured manner
  • Initiative and enterprise: Uses creativity and initiative in design
  • Planning and organising: Takes responsibility in planning, sequencing and prioritising tasks
  • Self-management: Makes routine decisions and implements standard procedures in routine tasks Uses formal decision-making processes in more complex and non-routine situations Identifies importance of secure information in relation to own work and takes responsibility in data integrity and management
  • Technology: Completes routine tasks using specific digital systems, applications and tools

Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.

See what you get before you start

Real, unedited Auditori output (RIIHAN201E shown), branded for a sample RTO:

Questions about assessing ICTGAM422

What does an assessment tool for ICTGAM422 need to cover?

To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM422 needs to address all 44 unit components: 4 elements with 22 performance criteria, 6 performance evidence requirements, 8 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.

How does Auditori generate an assessment tool for ICTGAM422?

Auditori pulls the current release of ICTGAM422 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.

Is the first assessment tool really free?

Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM422 — with no card and no subscription required. After that it's pay-as-you-go per unit.

Can I check my existing ICTGAM422 assessment instead of generating a new one?

Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM422, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.

Related units

Your ICTGAM422 assessment tool, in minutes.

First unit free. No card, no RTO registration, no subscription.

Generate ICTGAM422 free