ICTGAM428Create 3-D characters for interactive games

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What an assessment for ICTGAM428 must cover

34 assessable components: 3 elements (15 performance criteria), 4 performance evidence and 6 knowledge evidence requirements, plus 9 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.

Elements & performance criteria

1 Identify and discuss character requirements and designs

  • 1.1Identify client and character requirements and environment and context of interactive game
  • 1.2Discuss and determine style of characters with required personnel according to client requirements
  • 1.3Determine and agree on character type, role, name and profile
  • 1.4Discuss and determine character animations required in game systems implementation
  • 1.5Compare animations with analysis criteria, game and client requirements

2 Design characters

  • 2.1Design and develop a concept character illustration according to organisational procedures and client requirements
  • 2.2Conduct focus testing of concept illustration with required personnel and representatives of target market audience
  • 2.3Develop character schematics with feedback incorporated and submit to required personnel for approval

3 Develop character models

  • 3.1Construct a 3-D character model according to character schematics and task requirements
  • 3.2Construct 3-D costumes, tools and accessories as required by character model
  • 3.3Shade, texture and light the completed character model
  • 3.4Implement joints, vertex weighting and character rig to 3-D character model
  • 3.5Develop animation blocking and in-betweens in consultation with animation personnel and seek their approval
  • 3.6Compare 3-D models and animations with original concept illustration and confirm quality and conformity to brief
  • 3.7Submit to required personnel and obtain approval

Performance evidence

  • design and develop at least three game characters using 2-D and 3-D software applications
  • comply with games design brief and client requirements
  • follow organisational procedures
  • test and seek feedback to character designs with intended audiences and act accordingly

Knowledge evidence

  • features of 3-D software packages used to create 3-D character models in games
  • industry standard game design briefs
  • different character styles and animations
  • 3-D character modelling methods, within the technical parameters and constraints of game development
  • technical limitations of creating 3-D character models in games
  • organisational procedures that maybe used to create 3-D character for interactive games

Foundation skills

  • Numeracy: Uses whole numbers, decimals and percentages applicable to measurement, font size, scale, ratio, coordinates, colour, shading and other attributes and variables, in developing animations
  • Oral communication: Uses listening and questioning techniques to obtain information and present ideas and solutions using industry language for intended audience
  • Reading: Identifies and interprets design briefs and related technical documentation, containing complex animation-specific terminology and acronyms Interprets and comprehends computer-generated text, diagrams, icons, symbols, numbers and letters required in using 3-D animation software
  • Writing: Uses simple and cohesive English when developing focus testing documentation
  • Teamwork: Cooperates with others as part of familiar routine activities and confirms agreement
  • Initiative and enterprise: Uses creativity and initiative in character design
  • Planning and organising: Plans, organises and completes work according to defined requirements and schedules
  • Self-management: Makes decisions and implements procedures in both routine and non-routine tasks, using formal decision-making processes
  • Technology: Completes required tasks using digital systems and tools

Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.

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Questions about assessing ICTGAM428

What does an assessment tool for ICTGAM428 need to cover?

To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM428 needs to address all 34 unit components: 3 elements with 15 performance criteria, 4 performance evidence requirements, 6 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.

How does Auditori generate an assessment tool for ICTGAM428?

Auditori pulls the current release of ICTGAM428 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.

Is the first assessment tool really free?

Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM428 — with no card and no subscription required. After that it's pay-as-you-go per unit.

Can I check my existing ICTGAM428 assessment instead of generating a new one?

Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM428, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.

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