ICTGAM425Create visual design components in interactive games

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What an assessment for ICTGAM425 must cover

42 assessable components: 4 elements (18 performance criteria), 8 performance evidence and 6 knowledge evidence requirements, plus 10 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.

Elements & performance criteria

1 Identify industry standard visual design components in games and interactive media

  • 1.1Obtain project brief and documents and standards applicable to creating visual design components
  • 1.2Research and identify features of visual design components in games and interactive media
  • 1.3Discuss design considerations made in interactive visual design components with required personnel

2 Identify, select and use graphics software packages in creating visual design components

  • 2.1Identify and review range of industry-standard graphics software available
  • 2.2Assess software applicable to visual design component requirements
  • 2.3Discuss technical specifications applicable to rendering and editing processes with required personnel
  • 2.4Select graphics software package according to project brief and visual design component requirements
  • 2.5Run graphics software and become familiar with interface
  • 2.6Create and name new files and organise a file structure according to organisational procedures
  • 2.7Learn tools and features within graphics software package used in creating visual design components

3 Create visual design components for games and interactive media

  • 3.1Design a basic graphical user interface (GUI) according to game and interactive media requirements
  • 3.2Identify and describe interaction processes of GUI elements
  • 3.3Document design and programming requirements needed in GUI implementation
  • 3.4Create visual design components for use in GUI using graphics software

4 Evaluate implementation

  • 4.1Present and demonstrate visual design component to required personnel
  • 4.2Assess and evaluate usability of design components and confirm project brief and requirements have been fulfilled
  • 4.3Seek feedback from required personnel and identify changes in improving visual design and interactivity of components
  • 4.4Apply changes to visual design components as required and obtain final sign-off

Performance evidence

  • design, implement and evaluate a graphical user interface (GUI) with basic functionalities according to game and interactive media requirements.
  • In the course of the above, the candidate must:
  • align visual design components to design brief requirements
  • evaluate and select a graphics software package
  • develop concept art and design specifications for splash screens, start screens and game field screens according to design brief
  • create at least three visual design components and incorporate into GUI
  • implement game development and production strategies
  • develop technical specifications applicable to visual design components and overall usability.

Knowledge evidence

  • GUI design principles and related programming techniques
  • human resources required in process of creating visual design components
  • technology requirements and technical constraints they impose on design and development
  • techniques in applying concept development skills and concept visualisation skills
  • organisational procedures and documentation processes that may be used in creating visual design components in interactive games
  • standards applicable to creating visual design components.

Foundation skills

  • Learning: Identifies, investigates and applies information from a variety of texts containing highly technical language and expands own knowledge of chosen graphics software programs
  • Numeracy: Uses whole numbers, decimals and percentages applicable to measurement, font size, scale, ratio, coordinates, colour, shading and other attributes and variables in developing design specifications and GUI components
  • Oral communication: Uses listening and questioning techniques and effective mode of communication to articulate complex concepts and present design using industry language for intended audience
  • Reading: Identifies and interprets a range of documents containing complex terminology, and applies the information in selecting software and designing the GUI Interprets and comprehends diagrams, icons, symbols, text, numbers and letters necessary to design a GUI
  • Writing: Prepares documentation detailing GUI design and programming requirements using comprehensive structure, layout and complex industry language
  • Teamwork: Cooperates with others as part of routine activities applicable to gaming design concepts
  • Initiative and enterprise: Uses a high level of creativity, innovation and initiative in interactive game design
  • Planning and organising: Plans, organises and completes work according to defined requirements and schedules Takes responsibility in making decisions and task sequencing
  • Self-management: Makes decisions and implements procedures in both routine and non-routine tasks using formal decision-making processes Identifies importance of secure information applicable to own work and takes responsibility for data structure, format and management
  • Technology: Completes tasks using digital systems and tools

Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.

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Questions about assessing ICTGAM425

What does an assessment tool for ICTGAM425 need to cover?

To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM425 needs to address all 42 unit components: 4 elements with 18 performance criteria, 8 performance evidence requirements, 6 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.

How does Auditori generate an assessment tool for ICTGAM425?

Auditori pulls the current release of ICTGAM425 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.

Is the first assessment tool really free?

Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM425 — with no card and no subscription required. After that it's pay-as-you-go per unit.

Can I check my existing ICTGAM425 assessment instead of generating a new one?

Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM425, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.

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