ICTGAM546 — Create and combine 3-D digital games and components
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What an assessment for ICTGAM546 must cover
39 assessable components: 5 elements (15 performance criteria), 3 performance evidence and 13 knowledge evidence requirements, plus 8 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Determine model creation requirements
- 1.1Identify, analyse and follow design and model creation requirements, production documentation and organisational guidelines
- 1.2Determine type of production for which 3-D digital models are being created
- 1.3Research and select 3-D modelling software tools according to type of production for which 3-D digital models are being created
2 Research and create 3-D digital models using a variety of modelling techniques
- 2.1Research and determine applicable modelling methodology
- 2.2Apply a variety of modelling techniques according to model creation requirements
- 2.3Create 3-D digital models according to model creation requirements
- 2.4Seek feedback on 3-D digital models from required personnel and amend as required
- 2.4Refine and confirm integrity of models according to organisational procedures
3 Combine 3-D models to create a scene
- 3.1Combine 3-D models and create a scene according to design requirements
- 3.2Submit models to required personnel and seek and respond to feedback
4 Render and finalise 3-D digital models using applicable render engine
- 4.1Test rendering scene and adjust settings according to task requirements
- 4.2Render final 3-D scene
- 4.3Submit finalised model to required personnel and seek and respond to feedback
5 Back up work
- 5.1Make required backup copies of files
- 5.2Complete and lodge workplace documentation according to organisational policies and procedures
Performance evidence
- design, build and combine at least two 3-D models to an organisation’s specifications on at least two occasions.
- combine 3-D models to build a scene that meets design requirements
- produce, circulate and store the final render of the scene.
Knowledge evidence
- 3-D software interfaces for to creating and combining 3-D digital games and components
- capabilities and constraints of game engines
- game-play hardware and software products
- process of computer game development applicable to creating and combining 3-D digital games and components
- application of anatomy and physical movement to 3-D components
- graph curve editor and its application to 3-D digital component design
- physical attributes required to create effects, including weight and anticipation
- risk and critical path management applicable to creating and combining 3-D digital games and components
- techniques for applying concept-development skills
- techniques for applying concept-visualisation skills
- transfer methodology, including rotoscope, hand key and motion capture
- technology requirements and human resources required in the process of creating a game, including team members’ skills
- budgeting and scheduling considerations for game design.
Foundation skills
- Numeracy: Uses whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading and other elements of 3-D animation
- Oral Communication: Uses listening and questioning techniques and effective mode of communication to articulate complex concepts and present information using industry language for intended audience
- Reading: Interprets, analyses and comprehends briefs, documents and conceptual information Analyses texts and images to inform implementation of specifications
- Writing: Develops workplace documentation using industry specific language
- Planning and organising: Takes responsibility for planning and organising tasks required to meet required outcomes
- Problem solving: Makes a range of critical and non-critical decisions in relatively complex situations, taking a range of factors into account Analyses and applies some basic principles of analytical and lateral thinking when creating a concept
- Self-management: Implements actions as per plan, making slight adjustments if necessary and addressing some unexpected issues
- Technology: Uses a broad range of features in 3-D software applications for specific purposes Manages and maintains files in a variety of storage media and formats
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Questions about assessing ICTGAM546
What does an assessment tool for ICTGAM546 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM546 needs to address all 39 unit components: 5 elements with 15 performance criteria, 3 performance evidence requirements, 13 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM546?
Auditori pulls the current release of ICTGAM546 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM546 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM546 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM546, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
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