ICTGAM542Animate 3-D characters for digital games

Generate a complete, audit-ready assessment tool for this unit in minutes: candidate assessment, assessor guide with model answers, and a coverage matrix mapped to every component below. Reviewed and approved by your qualified person, exported under your branding.

Every new account includes a free credit — no card, no subscription.

What an assessment for ICTGAM542 must cover

51 assessable components: 3 elements (18 performance criteria), 5 performance evidence and 18 knowledge evidence requirements, plus 10 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.

Elements & performance criteria

1 Determine 3-D character model for animation requirements

  • 1.1Obtain and analyse animation, storyboard and digital game requirements for 3-D character according to organisational procedures
  • 1.2Determine target environments for 3-D digital character animation according to digital game requirements
  • 1.3Establish required level of detail for 3-D character model animation
  • 1.4Determine work-flow sequences, task requirements and confirm production schedule deadlines are met
  • 1.5Research and select required games engine and platform according to digital game requirements
  • 1.6Select software tools according to production pipeline and selected games engine and platform

2 Create 3-D animations

  • 2.1Research and determine animation methodology applicable to task requirements
  • 2.2Animate first pass, applying animation principles and experimenting with techniques to produce required movements
  • 2.3Submit first pass to required personnel for feedback and approval
  • 2.4Adjust as required and refine animation in passes until storyboard requirements are achieved
  • 2.5Animate facial features with lip-syncing to match audio and design requirements of approved storyboard
  • 2.6Create primary animations as required according to task requirements

3 Finalise and export animations

  • 3.1Submit character animations to required personnel for final check
  • 3.2Finalise projects according to organisational and production procedures
  • 3.3Export animation and 3-D character model to required game engine
  • 3.4Test character animations in game engine and on different devices according to organisational procedures
  • 3.5Evaluate results and apply changes as required
  • 3.6Obtain final sign-off for character animations from required personnel

Performance evidence

  • develop at least two animated character models according to digital game requirements
  • select tools compatible with target game engine and platform
  • render art on at least one small device and one large device and confirm pixels are optimised
  • export animated character model to target game engine according to organisational procedures
  • test character animations in the game engine and on at least two different devices

Knowledge evidence

  • 3-D animation principles including relevance of anatomy and physical movement
  • different target environments for animated 3-D digital characters
  • development processes for animating 3-D characters
  • capabilities and constraints of game engines
  • attributes of industry standard game-play hardware and software products
  • different industry standard animation methodologies
  • function of a graph curve editor
  • risk and critical path management techniques applicable to 3-D character animation process
  • shading, texturing, weight and anticipation techniques relating to animating 3-D characters
  • transfer methodology, including rotoscope, hand key and motion capture
  • techniques for applying concept development and visualisation skills
  • techniques for using storyboard and script production
  • technology requirements and human resources required in the process of creating games
  • the importance and advantages of client communication on project work
  • budgeting and scheduling considerations for game design
  • time management techniques in project development
  • exporting and testing procedures for 3-D character animations
  • organisational procedures applicable to 3-D character animation process

Foundation skills

  • Reading: Interprets, analyses and comprehends workplace documentation and images to aid implementation of job requirements
  • Writing: Creates required documents outlining complex design information according to industry standards and required formats
  • Oral Communication: Uses listening and questioning techniques and effective mode of communication to articulate complex concepts and information using industry language for intended audience
  • Numeracy: Applies numerical skills to develop applications using whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading and other 3-D elements
  • Teamwork: Implements strategies for a diverse range of colleagues and clients to build rapport and foster strong relationships
  • Initiative and enterprise: Investigates new and innovative ideas to continuously improve work practices and processes
  • Planning and organising: Accepts responsibility for planning and sequencing complex tasks and workload, negotiating key aspects with others, including required capabilities, efficiencies and effectiveness. Monitors progress of plans and schedules, reviews and changes these according to new demands and priorities
  • Problem solving: Makes critical decisions quickly and intuitively in complex situations, taking into consideration a range of variables, including outcomes of previous decisions. Applies systematic and analytical decision-making processes for complex and non-routine situations
  • Self-management: Selects, implements and seeks to improve protocols governing communications to clients and co-workers in a range of work contexts. Elicits feedback and provides feedback to others to improve self and workgroup behaviours
  • Technology: Uses and investigates new digital technologies and applications to manage and manipulate data and communicate with others in a secure and stable digital environment

Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.

See what you get before you start

Real, unedited Auditori output (RIIHAN201E shown), branded for a sample RTO:

Questions about assessing ICTGAM542

What does an assessment tool for ICTGAM542 need to cover?

To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM542 needs to address all 51 unit components: 3 elements with 18 performance criteria, 5 performance evidence requirements, 18 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.

How does Auditori generate an assessment tool for ICTGAM542?

Auditori pulls the current release of ICTGAM542 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.

Is the first assessment tool really free?

Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM542 — with no card and no subscription required. After that it's pay-as-you-go per unit.

Can I check my existing ICTGAM542 assessment instead of generating a new one?

Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM542, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.

Related units

Your ICTGAM542 assessment tool, in minutes.

First unit free. No card, no RTO registration, no subscription.

Generate ICTGAM542 free