ICTGAM532Create design concepts for digital games and 3-D media

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What an assessment for ICTGAM532 must cover

48 assessable components: 5 elements (21 performance criteria), 8 performance evidence and 11 knowledge evidence requirements, plus 8 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.

Elements & performance criteria

1 Identify and analyse digital games and 3-D media design concepts

  • 1.1Obtain project brief and other applicable organisational documents and procedures
  • 1.2Research and identify design concepts in digital games and interactive 3-D media
  • 1.3Analyse and interpret design concepts used in digital games and interactive 3-D media
  • 1.4Discuss design considerations for designing digital games and interactive 3-D media concepts

2 Evaluate and select software packages

  • 2.1Identify and review applicable industry-standard software available for developing design concepts
  • 2.2Assess software according to concept design process requirements
  • 2.3Discuss technical specifications for development process with required personnel
  • 2.4Select software package according to concept design requirements

3 Use chosen software package

  • 3.1Run selected software package and navigate user interface according to vendor requirements
  • 3.2Create new files and organise and develop file structure
  • 3.3Identify and use tools and components required to create and develop digital games and interactive 3-D media concepts

4 Create concept components for digital game or interactive media

  • 4.1Identify specific processes for heads-up display elements
  • 4.2Design heads-up display for a digital game or 3-D interactive media
  • 4.3Document design and programming processes and requirements applicable to implementing heads-up display according to organisational procedures
  • 4.4Create and develop visual design elements and components to be used for heads-up display using chosen software package

5 Implement a design concept into a game or 3-D interactive media and evaluate implementation

  • 5.1Load in required images and write code to implement heads-up display into an existing framework
  • 5.2Write code and demonstrate heads-up display capabilities with implemented concepts
  • 5.3Demonstrate implementation to required personnel
  • 5.4Seek feedback and assess and refine concept as required
  • 5.5Evaluate usability of concept’s components
  • 5.6Identify and discuss possible changes to improve visual design and capabilities of components and share findings with required personnel

Performance evidence

  • develop concept art and design specifications consistent with an identified game genre for at least one of each of the following: heads-up display, splash screen, start screen, game field screen
  • implement a working heads-up display with at least three basic functionalities.
  • demonstrate original and innovative approaches to the creative development of a game
  • implement game development and production strategies
  • maintain integrity of design brief
  • develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability
  • confirm design concepts are functional on at least two different browsers and at least two different devices
  • evaluate different controller designs required according to different devices digital games and 3-D media.

Knowledge evidence

  • basic programming techniques and language
  • industry-standard software applicable to developing design concepts
  • capabilities and constraints of game engines
  • concept development process and visualisation skills
  • game development process, including specific terminology
  • key features of game-play hardware and software products
  • human resources required in the process of creating games and their respective skills and technology requirements
  • work health and safety (WHS) requirements relating to: ergonomics, electrical safety
  • risk and critical path management techniques
  • technical constraints that hardware imposes on: software development, graphics requirements, code development, creative visual design
  • organisational procedures applicable to documenting and creating design concepts.

Foundation skills

  • Learning: Acquires knowledge needed to use tools and other components for digital games and 3-D media production using a range of investigative and analysis techniques
  • Reading: Interprets and comprehends a large range of textual and diagrammatic information to inform instructional, technical, and conceptual requirements
  • Oral Communication: Elicits information using listening and open questioning techniques Speaks clearly and concisely, converting highly technical language and terminology into plain English when providing information
  • Numeracy: Uses whole numbers, decimals and percentages, when manipulating software to achieve required technical and design components
  • Teamwork: Cooperates and collaborates with others as part of routine activities and elicits support and feedback
  • Initiative and enterprise: Uses creativity and initiative in 3-D design
  • Self-management: Plans, organises and completes work according to defined requirements and schedules, taking responsibility for decisions, and sequencing tasks to achieve required outcomes Sources, analyses and evaluates applications with potential to meet 3-D design requirements Evaluates work and implements improvements using a systematic process
  • Technology: Defines purpose and uses key features of specific digital systems and tools and operates them to complete design tasks Identifies importance of file structure and takes responsibility for data integrity and management

Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.

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Questions about assessing ICTGAM532

What does an assessment tool for ICTGAM532 need to cover?

To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM532 needs to address all 48 unit components: 5 elements with 21 performance criteria, 8 performance evidence requirements, 11 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.

How does Auditori generate an assessment tool for ICTGAM532?

Auditori pulls the current release of ICTGAM532 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.

Is the first assessment tool really free?

Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM532 — with no card and no subscription required. After that it's pay-as-you-go per unit.

Can I check my existing ICTGAM532 assessment instead of generating a new one?

Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM532, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.

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