ICTGAM432Create audio for digital games

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What an assessment for ICTGAM432 must cover

53 assessable components: 5 elements (32 performance criteria), 8 performance evidence and 6 knowledge evidence requirements, plus 7 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.

Elements & performance criteria

1 Research and document game audio in digital games

  • 1.1Identify and document trends and evaluate their impact on the future of game audio
  • 1.2Identify and document different methods of using audio in digital games
  • 1.3Identify and document role of music in creating mood and atmosphere
  • 1.4Determine and document how sound effects and vocals are used within digital games

2 Source existing sound effects, music tracks and voice recordings

  • 2.1Find sources of sound effects, music tracks and voice recordings
  • 2.2Create and maintain a small collection of audio assets
  • 2.3Identify different audio formats in audio asset collection
  • 2.4Differentiate between compressed and uncompressed audio formats
  • 2.5Identify different genres of music required for digital games
  • 2.6Identify audio copyright laws and royalty-free audio

3 Record and manipulate game audio

  • 3.1Identify game context and establish client requirements for game audio
  • 3.2Evaluate a range of industry standard audio-editing software and select software applicable to game audio requirements
  • 3.3Record character voices, music and sound effects according to game audio requirements
  • 3.4Develop a soundtrack using audio-editing, according to game and client requirements
  • 3.5Rearrange audio samples using audio-editing software and apply required audio effects
  • 3.6Select required sample format and bit rate
  • 3.7Normalise audio samples and make volume uniform
  • 3.8Trim audio samples according to task requirements
  • 3.9Export audio to required format

4 Create sound effects and music for a game

  • 4.1Evaluate a range of music production software and select software applicable to game and audio requirements
  • 4.2Identify digital sound waveforms
  • 4.2Apply basic music theory to music production software
  • 4.3Determine required musical notation
  • 4.4Identify and use musical tools within music production software
  • 4.5Compose a simple piece of music according to game audio requirements
  • 4.6Create various sound effects according to game audio requirements

5 Research audio-programming libraries and integrate sound, music and vocals into digital games

  • 5.1Identify and compare functional capabilities of a range of industry standard audio-programming libraries
  • 5.2Explore use of channels and mixing
  • 5.3Play a mixture of cached and streaming audio sources
  • 5.4Incorporate music and sound effects into different sections of digital game according to game requirements
  • 5.5Locate and play positional audio sources
  • 5.6Present to required personnel and confirm audio integration fulfils client and game requirements

Performance evidence

  • source and analyse at least three audio resources from at least three different music genres
  • record and manipulate at least three different pieces of audio
  • generate at least three sound effects
  • compose at least one simple music tracks
  • integrate at least one simple music track and at least three different sound effects into a digital game
  • create audio according to game context and game environment
  • evaluate, select and use audio programming libraries
  • comply with copyright legislation and applicable industry standards

Knowledge evidence

  • industry standard audio-editing software, music production software and tools
  • different audio formats and their application to games
  • capabilities of audio-programming libraries
  • basic music theory relevant to audio recording for digital game development
  • copyright legislation and industry standards applicable to audio recordings
  • music-creation tools and their relation to music theory

Foundation skills

  • Numeracy: Uses whole numbers, decimals and percentages applicable to file size, software and hardware specifications, measurement, pitch, speed, tempo, time, frequency, amplification and other attributes and variables in developing audio
  • Oral communication: Uses listening and questioning techniques to gather information and requirements using industry language for intended audience
  • Reading: Identifies and evaluates documentation containing complex technical and audio terminology Researches use of audio in games and identifies required hardware, software and assets Interprets and comprehends computer-generated text, audio tracks, abbreviations, symbols, icons, numbers and letters required in using audio-editing software
  • Writing: Prepares documentation detailing research and sound effects according to organisational requirements
  • Planning and organising: Plans, organises and implements tasks required and achieves required outcomes
  • Self-management: Takes personal responsibility and adheres to legal and regulatory responsibilities applicable to own work context and copyright laws Implements actions as per plan, making slight adjustments as required Identifies new ideas and adapts existing ideas to applicable context using exploration, analytical and lateral thinking
  • Technology: Creates and saves files in required formats using digital systems and tools

Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.

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Questions about assessing ICTGAM432

What does an assessment tool for ICTGAM432 need to cover?

To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM432 needs to address all 53 unit components: 5 elements with 32 performance criteria, 8 performance evidence requirements, 6 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.

How does Auditori generate an assessment tool for ICTGAM432?

Auditori pulls the current release of ICTGAM432 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.

Is the first assessment tool really free?

Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM432 — with no card and no subscription required. After that it's pay-as-you-go per unit.

Can I check my existing ICTGAM432 assessment instead of generating a new one?

Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM432, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.

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