ICTGAM430 — Design interactive media
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What an assessment for ICTGAM430 must cover
36 assessable components: 3 elements (15 performance criteria), 6 performance evidence and 8 knowledge evidence requirements, plus 7 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Identify and research human-computer hardware interface devices, event-handling systems and graphical user interface (GUI) widget sets
- 1.1Identify standard and game-specific human-computer interaction devices and controls used in their implementation
- 1.2Identify and review industry-standard event-handling systems used in application libraries
- 1.3Identify human-computer interaction device selection
- 1.4Identify widgets and their usage within an application environment
- 1.5Identify and review industry-standard graphical user interface libraries and their use within game engine
- 1.6Analyse selection of widgets within a game heads-up display (HUD)
2 Design a simple media software device
- 2.1Identify task requirements and design a prototype required in developing a custom user interface widget according to organisational procedures
- 2.2Confirm custom user interface widget can be used within a game heads up display environment
- 2.3Select GUI software required in implementation and discuss ramifications of selection with required personnel
3 Build and implement a simple media software device
- 3.1Create and develop a custom user interface widget according to organisational procedures and task requirements
- 3.2Integrate all custom widget elements as required by prototype specifications
- 3.3Test and confirm interactive media is functional on multiple browsers and digital devices
- 3.4Perform final checks and confirm functionality conforms to original design
- 3.5Seek feedback from required personnel and incorporate changes as required
- 3.6Save into specified storage systems and locations according to organisational procedures
Performance evidence
- create an application, accessing and using technologies and showcasing captured events from hardware devices
- create an application using a human-computer interface devices and event-handling call-backs showcasing the captured events with GUI widgets
- design a simple application, using required hardware event handling methods, within the context of game environment
- produce a custom control.
- present completed project to required deadline
- comply with organisational procedures.
Knowledge evidence
- programming techniques applicable to interactive media
- specific terminology used by game developers
- hardware and software requirements in a human-computer interaction environment
- a range of human-computer interaction devices and their application
- widgets and their usage
- operations in ‘heads-up’ display environments
- technical constraints imposed by hardware and software on design and development
- file storage and organisational procedures that may be used in designing interactive media.
Foundation skills
- Numeracy: Uses whole numbers, decimals and percentages applicable to file size, software and hardware specifications, measurement, font size, scale, ratio, colour, shading and other attributes and variables in developing interactive media
- Oral communication: Obtains information and expresses ideas and solutions by employing listening and open questioning techniques using plain English and interactive media terminology
- Reading: • Identifies and evaluates online documentation containing complex technical terminology when conducting research into hardware, existing interactive media and industry standards • Interprets and comprehends computer-generated text, code, diagrams, icons, symbols, numbers and letters required in using applicable software
- Writing: Identifies and uses technical terminology, code, syntax and labelling when conducting research and developing interactive media
- Problem solving: • Uses systematic processes in complex, non-routine situations, setting goals, gathering required information and identifies and evaluates options against agreed criteria • Uses analytical processes in deciding on a course of action, establishing criteria for deciding between options and seeking input and advice from others before taking action, when required
- Self-management: Identifies importance of file integrity and management
- Technology: Completes routine tasks using specific digital systems and tools
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Real, unedited Auditori output (RIIHAN201E shown), branded for a sample RTO:
Questions about assessing ICTGAM430
What does an assessment tool for ICTGAM430 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM430 needs to address all 36 unit components: 3 elements with 15 performance criteria, 6 performance evidence requirements, 8 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM430?
Auditori pulls the current release of ICTGAM430 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM430 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM430 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM430, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
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